The game is less concerned with running ragged around open-ended environments (although you can definitely do that), and more focused on interacting with the nuances of your surroundings. Since then, we've learned some details regarding what we can expect from Little Devil Inside's gameplay. The game's Kickstarter page is still ticking away in the background, churning out news, updates and tasty tidbits that might interest the project’s backers.
Little Devil Inside started out as a Kickstarter campaign (opens in new tab). Following the Sony Square (opens in new tab) press event, SVG (opens in new tab) reported that the game could hit shelves as early as July 2021, slightly before Ghostwire: Tokyo and Stray, which will tentatively come out in October. While there’s no concrete release date, we’ve do have some clues about when the game might come out.
Therefore, we expect a slightly later launch on the Xbox and Switch. GamesRadar also paraphrased Choi, citing "the difficulty finding local talent in a country where the market is still driven largely by online and mobile games."Īccording to Little Devil Inside’s showcase trailer (opens in new tab), the game may be a timed exclusive on the PS5. The game has undergone several years' worth of development, partly because of the careful attention to detail that underpins the game's aesthetics. Neostream's business development director, John Choi, echoed these thoughts in his recent interview with GamesRadar (opens in new tab) when he discussed Little Devil Inside's long development process. The game's development is a marathon, not a sprint.